![]() On higher difficulties, Centurions should be taken down quickly, since they can regenerate their shields quite fast and throw grenades more often.In multiplayer, an enraged krogan can dispatch a Centurion with full shields with a single heavy melee attack.Both skills will instantly take down the Centurions' shields and briefly stun them, leaving them open to follow-up attacks. ![]() Level 4+ Overload or Energy Drain is very effective against Centurions.This last disadvantage can be especially deadly if you are a Vanguard relying on landing biotic Charges to restore your shields as smoke can be deployed without warning and prevent you from launching a Charge successfully, even against enemies very close to you. Smoke can interfere with your ability to manually revive squadmates, see enemy grenades coming or notice live ones on the ground, and possibly worst of all, prevents you from locking on to enemies for the purposes of hitting them with powers.Squad members are not affected by smoke and they don't require any special mods on their weapons to acquire and shoot enemies through smoke.Also, the Javelin sniper rifle has a built-in ability to see through smoke and cover without needing these mods. These include the Assault Rifle Thermal Scope, the Sniper Rifle Enhanced Scope, and the Sniper Rifle Thermal Scope. Use of weapon mods that can see through smoke can be quite useful when fighting Centurions.If there's no pressing need to move through smoke, it's usually a better idea to be patient, back off, and wait for the smoke to either dissipate or for enemies to emerge through it.Be alert if moving through the smoke, as enemies will continue to fire through it without loss of accuracy, and the positions and numbers of enemies on the other side can change dramatically.Though these cause no damage by themselves, they obscure the Centurion and anything else behind the smoke so thoroughly that it breaks the player's targeting reticule. Easily the biggest threat from Centurions comes from the smoke grenades they often deploy.Centurions are also aggressive and adept at poking out from cover to fire bursts from their rifles while exposing themselves as little as possible to return fire.Their Mattocks enable Centurions to deal considerably more damage than Assault Troopers, and they are more durable with their shields making them immune to the crowd control effects of physics-based powers and freezing attacks while active.Their smoke grenades can temporarily obstruct the player's line of sight and targeting. They will frequently take cover during combat and they can perform combat rolls to avoid gunfire or projectile powers like Warp or Incinerate. Finally, they can attack their enemies in melee with electrified batons, which are more powerful than ones given to Assault Troopers.Ĭenturions have moderate health and shielding: the latter regenerates over time, with the speed depending on the difficulty. They're also equipped with Frag Grenades, which have low explosion radius but can instantly kill the player on harder difficulties. Each centurion carries an M-96 Mattock heavy rifle modified to launch smoke grenades, leaving enemies vulnerable to crossfire.Ĭenturions are equipped with M-96 Mattock assault rifles that are modified to fire smoke grenades. The only useful intelligence that the Alliance has gathered on centurions relates to their armament. They are meant to enact the Illusive Man's strategic goals, although it is clear that they have leeway to adapt as an encounter develops. Mars, Omega, Sur'Kesh, Eden Prime, Jon Grissom Academy, Benning, Sanctum, Tuchanka, Citadel, Gellix, Noveria, Ontarom, Cronos Station Description Ĭenturions are Cerberus's front-line tacticians.
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